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Chance of a Lifetime

Chance of a Lifetime is a small game that I made this week. It’s about a lonely man with a dream of snapping a clear photo of a UFO.

You can click the image below to play it in your browser. I’ll add Windows and OSX binaries here at some point in the future also.

Continue reading below for more information (with spoilers)…

The Basic Idea

I wanted to make an entry for this month’s Experimental Gameplay Project competition. My first idea turned out to be HORRIBLE after about 2-3 hours of prototyping, so I started over and made Chance of a Lifetime.

I’ve always been obsessed with the idea of creating a documentary video game. This definitely isn’t it, but I guess it’s one (small) baby step towards what I think one might be like. It’s also another product of my recent obsession with the ‘failure’ genre that I started exploring with Hero Test.

Chance of a Lifetime is probably more short story than video game.

This game was made in about two or three nights after work, and one weekend evening. I didn’t spend very much time on it, so there’s a lack of polish – but it’s the best I could do in the time i had. It probably took me longer to make the terrain/level than it took to make the whole rest of the game.

The Technology

I used the Unity3D engine. I also used two awesome addons: Playmaker and iTween. All of the game logic in Chance of a Lifetime was authored in Playmaker, with the exception of the camera. I used iTween for the UFO paths and movement.

The Media

Almost all of the visual assets used are stock Unity assets. I used a UFO that I found on 3D-Animation.com.ar.

My buddy Greg came over one night after work to record the voices.

I made the outtro song in Garage Band for my iPad. It only took about 10-15 minutes. I have no musical ability at all, and this definitely sounds a Hell of a lot better than anything I’ve ever made before – so if you’re looking for a music track to quickly jazz up your game, then I’d definitely recommend giving Garage Band a shot.

I edited graphics and audio with Paint.NET and Audacity.

{ 5 comments… add one }

  • Austin Schaeffer May 31, 2011, 6:59 pm

    Wow that was pretty cool! I loved how you could take pictures! The only thing was that the framerate was terrible for me because for some reason the grass and trees kill the framerate for me. Not sure why, but nonetheless it was a good game.

  • Summachos June 4, 2011, 7:30 pm

    What was the end supposed to be? I was told I needed to wait, listened to your entire piece of music (nice job, very easy listening) and then didn’t want to wait any longer. So was something meant to happen?
    Great game, quite sad, interesting story.

    • Steve June 4, 2011, 7:57 pm

      The ending is intentionally uneventful and open-ended, which hopefully adds to the tragedy?

      Thanks for playing!

  • flex July 27, 2011, 2:25 pm

    This is a amazing, post it on kongregate. It’s a big site that supports unity games. You’ll get a ton of views, the world deserves to see this masterpiece

  • Steve2 August 15, 2011, 5:55 am

    Should have gotten abducted at the end.

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