Chance of a Lifetime is a small game that I made this week. It’s about a lonely man with a dream of snapping a clear photo of a UFO.
You can click the image below to play it in your browser. I’ll add Windows and OSX binaries here at some point in the future also.
Continue reading below for more information (with spoilers)…
The Basic Idea
I wanted to make an entry for this month’s Experimental Gameplay Project competition. My first idea turned out to be HORRIBLE after about 2-3 hours of prototyping, so I started over and made Chance of a Lifetime.
I’ve always been obsessed with the idea of creating a documentary video game. This definitely isn’t it, but I guess it’s one (small) baby step towards what I think one might be like. It’s also another product of my recent obsession with the ‘failure’ genre that I started exploring with Hero Test.
Chance of a Lifetime is probably more short story than video game.
This game was made in about two or three nights after work, and one weekend evening. I didn’t spend very much time on it, so there’s a lack of polish – but it’s the best I could do in the time i had. It probably took me longer to make the terrain/level than it took to make the whole rest of the game.
I used the Unity3D engine. I also used two awesome addons: Playmaker and iTween. All of the game logic in Chance of a Lifetime was authored in Playmaker, with the exception of the camera. I used iTween for the UFO paths and movement.
Almost all of the visual assets used are stock Unity assets. I used a UFO that I found on 3D-Animation.com.ar.
My buddy Greg came over one night after work to record the voices.
I made the outtro song in Garage Band for my iPad. It only took about 10-15 minutes. I have no musical ability at all, and this definitely sounds a Hell of a lot better than anything I’ve ever made before – so if you’re looking for a music track to quickly jazz up your game, then I’d definitely recommend giving Garage Band a shot.