So this weekend I spent some time making an entry for MiniLD 25 and the Experimental Gameplay Project. The theme was: “The Worst Game I Have Ever Made”, and I had a lot of fun making my entry: Hero Test.
Click the image below to play it in the web player.
I thought this competition would be a great chance for me to try out a funky idea, and get some experience with Unity and Playmaker. Here are the personal goals/guidelines I decided on for this contest.
- I wanted to use Unity and Playmaker.
- I wanted to make something storyline driven.
- I didn’t want to make something full of (intentional) bugs and glitches.
- I wanted to make something terrible in a more subtle way.
- I wanted to invent a new genre, the ‘Robo-Asshole’ genre. Maybe a more realistic new genre is the ‘Failure’ genre? Where you’re just doomed to fail every challenge put before you?
I think I did a pretty god job, I’ve gotten a ton of positive feedback and people seem to really ‘love’ the game. Well, they love it by way of hating it – which was pretty much the goal.
Here’s a video that shows a timelapse view of the Hero Test development process…
How to Make a Robo-Voice
It has been requested a bunch of times, so I wanted to reveal the process I used to modify my beautiful wife’s voice into that of a total robo-bitch. Here are the steps I used:
- Install Audacity 1.32 beta.
- Record your audio.
- Amplify it to the proper volume.
- Select all.
- Go to Effects -> Delay
- Match the settings with the screenshot below and click ‘Ok’:
… and you’re done!
I used the Playmaker extension for Unity, so you’ll need both of those (Unity3d and Playmaker) in order to experiment with this project. If you want to work with this, here are some things to keep in mind… due to the fact that I can’t distribute Playmaker in the project:
- Start with the Hero Test project linked above.
- Import your Playmaker.unitypackage, but DO NOT import anything under Standard Assets, the readme.txt, or any of the Playmaker example levels.
- Copy the included AudioPlay.cs file in HeroTest over the one in Playmaker/Actions.
That should be it! It’s a little tricky, but I don’t think there’s an easier way.
I’ve also uploaded all of the Audacity projects for the audio files in case anyone is interested in those. You can download those here.
Good luck! Send me a message if you make anything cool!
PS – Here’s a link to the thread I made about this game on the Unity forums. And here it is on the Ludum Dare website.