Three Simple AI Behaviors v0.2

by Steve on March 19, 2012

Almost a year and a half ago, I wrote up a small Unity3D project that demonstrated a few basic AI behaviors (patrolling, wandering, following). You can check it out here. I get more emails and questions about that simple project than anything else on this website - I guess simple projects that demonstrate the basics of game AI are something people are interested in!

Anyway, this project had a major problem – the sample NPCs didn’t deal with changes in terrain height well (or at all). This has been bugging me for a while, but I haven’t had a chance to fix it until tonight. Check out the project page for a new version, complete with NPCs that don’t burrow into the ground at the first sign of a change in the y-value of the terrain underneath their feet.

{ 3 comments… read them below or add one }

Ishara March 19, 2012 at 3:49 am

Thank you very much :)
sorry for bugging you :D

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dee April 15, 2012 at 8:28 am

steve the best….:D

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John-Luke May 26, 2012 at 12:07 am

Thanks a lot for sharing these! You have no idea how helpful they are. :)

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